I am a game scholar and PhD fellow in cultural studies at the University of Oslo. This site features all my latest projects. Feel free to get in touch at lauraodbeke[ad]gmail.com

Recent work

(with the Lifetimes Research Collective) Fossilization, or the Matter of Historical Future. History & Theory, 1 March 2022. http://doi.org/10.1111/hith.12250

“Pastoral Videogames: Industry, Entropy, Elegy.” Ecocene: Cappadocia Journal of Environmental Humanities, vol. 2, no. 2, 2021. pp. 177–191. https://ecocene.kapadokya.edu.tr/index.php/ecocene/article/view/78

“Pipe Dreams: the lifetimes of petro-infrastructures in science fiction literature” Bøygen 2/21: Framtidhttps://boygen.net/2021/2-2021-framtid

“Premediating Climate Change in Videogames: Repetition, mastery, and failure.” Nordic Journal of Media Studies vol. 3, 2021. https://www.doi.org/10.2478/njms-2021-0010

“Procedural Futurism in Climate Change Videogames.” Alluvium vol. 9.no. 3: Futurity in Crisis. 2021. np. https://www.alluvium-journal.org/2021/06/04/procedural-futurism-in-climate-change-videogames/

“Anthropocene Temporality in Gaia Games” Kronoscope, vol. 20, no. 2, 2020, pp. 239–259. https://doi.org/10.1163/15685241-12341470

“Lockdown, Labour, and Leisure: Gaming in Quarantine” Times of Covid-19, April 2020. http://timesofcovid19.temporalities.no/2020/04/24/lockdown-labour-and-leisure-gaming-in-quarantine-laura-op-de-beke/

“The Rise of Green Games” EdgeEffects, April 2019. https://edgeeffects.net/green-games/


Playing With Deep Time

At the University of Oslo I am the principal investigator of the collaboratory ‘Playing with Deep Time.’ which brings together people interested in the exploration of deep time using playful storytelling practices like Nordic LARP and other forms of role-play.More

My Dissertation

My doctoral thesis looks at what I call “Anthropocene temporalities” in video games in order to understand a new structure of feeling particular to these times, characterized by a sense of protracted crisis, anxiety over the future, apocalypticism as well as techno-futuristic hope. This structure of feeling emerges from the realization that human history is tangled up with earth history, which anthropogenic climate change makes abundantly clear.  My thesis moves through a range of different game genres from god games and civilization simulators to experimental art games. In my analyses I look for the construction of temporal affects, for instance anxiety, petro-melancholia, a preoccupation with death, failure and extinction,…More